2.4.26

Rough Seas Battlemap for La Notte Eterna D&D 5e

 



A new battlemap has surfaced from the storm-torn seas of Goldking Bay.

Illustrated by Masruron Nihayanto, the artist behind the covers of La Notte Eterna, this hand-drawn map captures a moment of pure maritime chaos: shattered hulls grinding together, barrels rolling across wet planks, and steel about to sing in the night.

This map is available for download to all Grim Knight and Wonder Master supporters on Patreon. Use it in your campaigns to stage a desperate clash between ships swallowed by cursed fog and violent seas.

Jason prepared a short glimpse of the moment that might unfold on these decks:

“You’re hanging over the rail, emptying your stomach into the churning sea as the ship lurches through another wall of towering waves. So much for the grand promises whispered about a fallen meteor somewhere off Goldking Bay, those tales are the only reason you were foolish enough to abandon your quiet life among parchments and ink. An archivist has no business gambling life and limb out here on the open, wrathful ocean.

Wiping your mouth on the sleeve of your robe, you steady yourself, only to notice the cursed fog that has stalked your voyage for two whole moons beginning to twist and ripple. A heartbeat later, the prow of a ship bursts out of the mist, materializing from nothing and ramming hard into the side of the Nightjar’s Mercy.

The impact sends you tumbling into a barrel of sardines. Could this night get any worse?

Aye, it could.

A shout. The clash of steel. Heavy footsteps thundering on wet planks.

Your knees wobble, your stomach flips again, but there’s no escaping it. You’ll have to fight your way through this chaos, and swear, by all the stars above, that never again will you risk the wretched seas for the sake of a fallen relic.”

24.3.26

ISHKRIT, a new playable race for La Notte Eterna D&D 5e

 


Wayfarers, the Ishkrit have arrived on La Notte Eterna 5e's patreon.

Few cultures have shaped the history of Planadyr as deeply as the Ishkrit. Their scholars expand the boundaries of science, their engineers turn theory into working machines, and their administrators keep the vast bureaucracy of the League functioning day after day.

Where others see disorder, the Ishkrit see structure.

Tall, slender, and unmistakably alien, they bear five prominent horns and mantis-like eyes that study the world with relentless focus.

Most humanoids possess four brain lobes. The Ishkrit have six. Each side horn houses one lobe, while the central horn connects them through a dense neural hub. This structure allows them to absorb and process information with remarkable speed.

Ishkrit thinking often leans toward mathematics, geometry, and arcane theory. Many become powerful wizards. Others pursue music with an almost unsettling technical precision. Their discoveries and inventions have helped cities like Kraal of the Bridges reach levels of technology that echo Zuyndar, the distant homeworld of the Ishkrit.

The files are available to patrons in both English and Italian, ready for whichever language your table prefers.

The Tome of the Hidden Lands continues to expand, revealing new races, cultures, and fragments of the strange multiverse surrounding the League.

On Patreon, these discoveries appear first, shaped by your ideas, your questions, and your playtesting at the table.

For players who enjoy characters whose sharpest weapon is the mind, the Ishkrit are ready to enter your campaign.

17.3.26

Star Gazer #13 | Mystery Island, Pt. 2

 



Hoist the sails, me hearties! Ready yer sea legs for the climactic finale of "Mystery Island." For those bold enough to sail through the first part, brace yerselves for an even deadlier adventure. What fate awaits Lowe's frigate in these enchanted waters? Can ye survive the treacherous mushroom-filled forests, or will the island's grip tighten around ye?

Pick yer crew wisely, for this ain't just a quest—it's a plunge into the heart of Neir's northern seas, where deep-buried mysteries await.

14.3.26

Star Gazer #12 | Mystery Island, Pt. 1


AVAILABLE on our Patreon now
!

Set your sails for the mysterious, treacherous isle that's risen from the dark, deep sea. Kramer, an archivist, seeks ancient relics—rumored to hold the key to defeating the infamous witch Namass'rya. But this isn't an ordinary treasure hunt; it's a dark journey intertwined with mysteries and lost magic.

In the Republic of Pirates, amidst a world cloaked in eternal twilight, the story unfolds. There's Lowe, a pirate regent with a fierce reputation, aiming for untold riches on the newly emerged island. Secrets lurk within the shadowy alleyways of Wündarka, revealing a clandestine world where alliances are murky, and dangers hide in plain sight.

Sorcery and trickery blend in the narrative, the secrets of a sunken lair and the challenges that await within. Allies are waiting, arcane treasures beckon, and the shadows hold promises and perils alike.

The scroll of shadows holds untold secrets—a QR code teeming with character sheets, maps, and unspoken truths. The saga unfolds, teasing with promises of an adventure that will tempt the brave to shape destiny or succumb to the darkness.

Please note that patrons at certain tier levels will have access to download this content. If you're already a patron, you can find the download link in the pinned post that corresponds to your tier level.

9.3.26

Tales from La Notte Eterna

 


Available in print and digital edition

Fragments of legend brought to life: this volume presents narrative one-shots and ready-to-play characters set in the world of La Notte Eterna.

Within these pages, you’ll find:

  • A ruthless assassin with a shadowy past
  • A knight, the last of his ancient order
  • A wizard, a dragon, and other iconic figures from the Eternal Night

Each story includes a fully detailed character sheet designed for immediate play in 5e. Whether you’re building a campaign or want quick content for a session, this book offers plug-and-play inspiration.

Tales from La Notte Eterna also introduces a new paladin subclass, the Knight of Elfstan, along with original spells and magical items to enrich your game.


PDF format, 78 pages in black and white, with original old-school illustrations. A perfect complement to the corebook and setting of La Notte Eterna.

7.3.26

Five subclasses for Paladins, Wizards, Rangers, Clerics, and Fighters

𝐆𝐨𝐭 𝐤𝐧𝐢𝐠𝐡𝐭𝐬? 𝐋𝐚 𝐍𝐨𝐭𝐭𝐞 𝐄𝐭𝐞𝐫𝐧𝐚 𝟓𝐞 brings to your table five unique subclasses tied to rival knightly orders - each vying for prestige within the Grand Hall, while countless hopefuls wait just beyond its noble gates, dreaming of glory and admission.

Illustration by Jacopo Schiavo

La Notte Eterna 5e is now available on MyCatPortal.com in both print and digital editions - alongside special bundles, unique accessories, and adventure modules packed with chivalric quests for brave adventurers like you!

Ready your blade, mount your steed, and ride into glory.

Extract from the La Notte Eterna 5e core rulebook:

Upon hearing the insult, Ser Raydan immediately brandished his sword, putting the marquis on edge. “In my country, there are two ways to respond to an affront: the first, the most obvious, would be to challenge the offender to a duel,” and he threw his weapon onto the sand, “the second is undoubtedly my favorite: Marquis von Virken, I invite you to compete in courtly love poems. If you are truly a knight as you claim to be, you will not be afraid to face this feat. If, as I have reason to believe, you are but a well‑dressed ruffian, you will force me to pick up this weapon and claim satisfaction with blood.”

The Duchy of Öuin boasts a rich and venerable knightly tradition. All youths in Öuin are imbued with the core values of Öued society: patriotism, good manners, courage, honesty, and valor. Yet, among those who embark on a knightly career, there are various orders, each with its own philosophy and core values.

Öuin is home to dozens of such orders. While they all champion certain chivalric principles, each order is distinguished by its unique philosophy and values, sometimes clashing dramatically with others. It is not uncommon for these knightly orders to engage in brawls, which can escalate into jousts or worse—representing a significant threat to the Duchy, second only to the menace posed by the Republic of Pirates.

Over time, the concept of knightly orders has spread to the northwestern realms of the Valleys of Xanesh, albeit in altered forms. This has resulted in a fascinating fusion of Öuin’s chivalric values and Xaan martial prowess. It remains to be seen whether the Xaan rulers will leverage these newly established orders to their advantage, or if these armed factions, united by shared philosophies, will challenge their rule.

Among the multitude of orders, only a select few are accorded the esteemed honor of being admitted to the Hall of the Grand Masters. This distinction elevates the Five Orders above the rest, setting a higher bar for entry with more demanding trials but also promising greater rewards: elevated social status and the admiration of their peers.

Yet, not everything is as splendid as it seems. Knights of these prestigious orders often find themselves ensnared by their own renown, always needing to demonstrate their worthiness. They become targets of envy among knights of lesser stature, facing scrutiny not only from the government, but also from the populace at large.

Illustration by Angela Gubert

Öued Knights subclasses available in La Notte Eterna 5e core rulebook:

The Fated Knight is a Paladin who is sworn to Laon and the Sacred Flame: yours is a hard path, full of obstacles and sacrifices, but, at the same time, one of great power.

The Knight Hospitaller is a devout Cleric of the god Fadranstaff, a powerful healer and ally in combat.

The Kurash Knight is a Wizard and fine scholar of the arcana of Kurash, thanks to which you obtain foresight and the skill to summon a weapon of pure magical energy.

The Steel Knight is a Fighter who makes power and resilience your distinctive mark.

The Wandering Knight is a Ranger so skilled in movement that you can confuse opponents and easily tread even on the most inaccessible terrain.

3.3.26

Exploring the continents of Neir and Larass'hra, the Land of Dragons

 


Fabric map of Neir and Larassa'hra

available here in English

disponibile qui in Italiano

Neir is a land of ancient mysteries, with only its eastern continent explored due to wars that have pitted civilizations against each other in lengthy, bloody conflicts. This strife confined exploration efforts and left the western continent—guarded by the Dragon Guardians—shrouded in secrecy and untouched by outsiders.

A century after being ravaged by the Army of Doom and the collapse of the Empire of Gundazar, the road network is finally being rebuilt. Yet, land travel remains perilous due to bandits, wandering monsters, and the tolls demanded for safe passage through various realms. As a result, sea and riverways are the preferred routes for traversing the vast distances between realms.

The Tear River and scores of smaller waterways that crisscross Neir and Larass’hra offer vital connections, though they too are fraught with dangers such as pirates, national warfleets, and monstrous creatures from the depths.

In the La Notte Eterna 5e rule corebook you will dive into the rich history, geography, and societal structures of Neir and Larass’hra, along with a glimpse into one nation of the Hidden Lands - the "underground realms" of this campaign setting.