2.4.26

Rough Seas Battlemap for La Notte Eterna D&D 5e

 



A new battlemap has surfaced from the storm-torn seas of Goldking Bay.

Illustrated by Masruron Nihayanto, the artist behind the covers of La Notte Eterna, this hand-drawn map captures a moment of pure maritime chaos: shattered hulls grinding together, barrels rolling across wet planks, and steel about to sing in the night.

This map is available for download to all Grim Knight and Wonder Master supporters on Patreon. Use it in your campaigns to stage a desperate clash between ships swallowed by cursed fog and violent seas.

Jason prepared a short glimpse of the moment that might unfold on these decks:

“You’re hanging over the rail, emptying your stomach into the churning sea as the ship lurches through another wall of towering waves. So much for the grand promises whispered about a fallen meteor somewhere off Goldking Bay, those tales are the only reason you were foolish enough to abandon your quiet life among parchments and ink. An archivist has no business gambling life and limb out here on the open, wrathful ocean.

Wiping your mouth on the sleeve of your robe, you steady yourself, only to notice the cursed fog that has stalked your voyage for two whole moons beginning to twist and ripple. A heartbeat later, the prow of a ship bursts out of the mist, materializing from nothing and ramming hard into the side of the Nightjar’s Mercy.

The impact sends you tumbling into a barrel of sardines. Could this night get any worse?

Aye, it could.

A shout. The clash of steel. Heavy footsteps thundering on wet planks.

Your knees wobble, your stomach flips again, but there’s no escaping it. You’ll have to fight your way through this chaos, and swear, by all the stars above, that never again will you risk the wretched seas for the sake of a fallen relic.”

24.3.26

ISHKRIT, a new playable race for La Notte Eterna D&D 5e

 


Wayfarers, the Ishkrit have arrived on La Notte Eterna 5e's patreon.

Few cultures have shaped the history of Planadyr as deeply as the Ishkrit. Their scholars expand the boundaries of science, their engineers turn theory into working machines, and their administrators keep the vast bureaucracy of the League functioning day after day.

Where others see disorder, the Ishkrit see structure.

Tall, slender, and unmistakably alien, they bear five prominent horns and mantis-like eyes that study the world with relentless focus.

Most humanoids possess four brain lobes. The Ishkrit have six. Each side horn houses one lobe, while the central horn connects them through a dense neural hub. This structure allows them to absorb and process information with remarkable speed.

Ishkrit thinking often leans toward mathematics, geometry, and arcane theory. Many become powerful wizards. Others pursue music with an almost unsettling technical precision. Their discoveries and inventions have helped cities like Kraal of the Bridges reach levels of technology that echo Zuyndar, the distant homeworld of the Ishkrit.

The files are available to patrons in both English and Italian, ready for whichever language your table prefers.

The Tome of the Hidden Lands continues to expand, revealing new races, cultures, and fragments of the strange multiverse surrounding the League.

On Patreon, these discoveries appear first, shaped by your ideas, your questions, and your playtesting at the table.

For players who enjoy characters whose sharpest weapon is the mind, the Ishkrit are ready to enter your campaign.

17.3.26

Star Gazer #13 | Mystery Island, Pt. 2

 



Hoist the sails, me hearties! Ready yer sea legs for the climactic finale of "Mystery Island." For those bold enough to sail through the first part, brace yerselves for an even deadlier adventure. What fate awaits Lowe's frigate in these enchanted waters? Can ye survive the treacherous mushroom-filled forests, or will the island's grip tighten around ye?

Pick yer crew wisely, for this ain't just a quest—it's a plunge into the heart of Neir's northern seas, where deep-buried mysteries await.

14.3.26

Star Gazer #12 | Mystery Island, Pt. 1


AVAILABLE on our Patreon now
!

Set your sails for the mysterious, treacherous isle that's risen from the dark, deep sea. Kramer, an archivist, seeks ancient relics—rumored to hold the key to defeating the infamous witch Namass'rya. But this isn't an ordinary treasure hunt; it's a dark journey intertwined with mysteries and lost magic.

In the Republic of Pirates, amidst a world cloaked in eternal twilight, the story unfolds. There's Lowe, a pirate regent with a fierce reputation, aiming for untold riches on the newly emerged island. Secrets lurk within the shadowy alleyways of Wündarka, revealing a clandestine world where alliances are murky, and dangers hide in plain sight.

Sorcery and trickery blend in the narrative, the secrets of a sunken lair and the challenges that await within. Allies are waiting, arcane treasures beckon, and the shadows hold promises and perils alike.

The scroll of shadows holds untold secrets—a QR code teeming with character sheets, maps, and unspoken truths. The saga unfolds, teasing with promises of an adventure that will tempt the brave to shape destiny or succumb to the darkness.

Please note that patrons at certain tier levels will have access to download this content. If you're already a patron, you can find the download link in the pinned post that corresponds to your tier level.

9.3.26

Tales from La Notte Eterna

 


Available in print and digital edition

Fragments of legend brought to life: this volume presents narrative one-shots and ready-to-play characters set in the world of La Notte Eterna.

Within these pages, you’ll find:

  • A ruthless assassin with a shadowy past
  • A knight, the last of his ancient order
  • A wizard, a dragon, and other iconic figures from the Eternal Night

Each story includes a fully detailed character sheet designed for immediate play in 5e. Whether you’re building a campaign or want quick content for a session, this book offers plug-and-play inspiration.

Tales from La Notte Eterna also introduces a new paladin subclass, the Knight of Elfstan, along with original spells and magical items to enrich your game.


PDF format, 78 pages in black and white, with original old-school illustrations. A perfect complement to the corebook and setting of La Notte Eterna.

7.3.26

Five subclasses for Paladins, Wizards, Rangers, Clerics, and Fighters

𝐆𝐨𝐭 𝐤𝐧𝐢𝐠𝐡𝐭𝐬? 𝐋𝐚 𝐍𝐨𝐭𝐭𝐞 𝐄𝐭𝐞𝐫𝐧𝐚 𝟓𝐞 brings to your table five unique subclasses tied to rival knightly orders - each vying for prestige within the Grand Hall, while countless hopefuls wait just beyond its noble gates, dreaming of glory and admission.

Illustration by Jacopo Schiavo

La Notte Eterna 5e is now available on MyCatPortal.com in both print and digital editions - alongside special bundles, unique accessories, and adventure modules packed with chivalric quests for brave adventurers like you!

Ready your blade, mount your steed, and ride into glory.

Extract from the La Notte Eterna 5e core rulebook:

Upon hearing the insult, Ser Raydan immediately brandished his sword, putting the marquis on edge. “In my country, there are two ways to respond to an affront: the first, the most obvious, would be to challenge the offender to a duel,” and he threw his weapon onto the sand, “the second is undoubtedly my favorite: Marquis von Virken, I invite you to compete in courtly love poems. If you are truly a knight as you claim to be, you will not be afraid to face this feat. If, as I have reason to believe, you are but a well‑dressed ruffian, you will force me to pick up this weapon and claim satisfaction with blood.”

The Duchy of Öuin boasts a rich and venerable knightly tradition. All youths in Öuin are imbued with the core values of Öued society: patriotism, good manners, courage, honesty, and valor. Yet, among those who embark on a knightly career, there are various orders, each with its own philosophy and core values.

Öuin is home to dozens of such orders. While they all champion certain chivalric principles, each order is distinguished by its unique philosophy and values, sometimes clashing dramatically with others. It is not uncommon for these knightly orders to engage in brawls, which can escalate into jousts or worse—representing a significant threat to the Duchy, second only to the menace posed by the Republic of Pirates.

Over time, the concept of knightly orders has spread to the northwestern realms of the Valleys of Xanesh, albeit in altered forms. This has resulted in a fascinating fusion of Öuin’s chivalric values and Xaan martial prowess. It remains to be seen whether the Xaan rulers will leverage these newly established orders to their advantage, or if these armed factions, united by shared philosophies, will challenge their rule.

Among the multitude of orders, only a select few are accorded the esteemed honor of being admitted to the Hall of the Grand Masters. This distinction elevates the Five Orders above the rest, setting a higher bar for entry with more demanding trials but also promising greater rewards: elevated social status and the admiration of their peers.

Yet, not everything is as splendid as it seems. Knights of these prestigious orders often find themselves ensnared by their own renown, always needing to demonstrate their worthiness. They become targets of envy among knights of lesser stature, facing scrutiny not only from the government, but also from the populace at large.

Illustration by Angela Gubert

Öued Knights subclasses available in La Notte Eterna 5e core rulebook:

The Fated Knight is a Paladin who is sworn to Laon and the Sacred Flame: yours is a hard path, full of obstacles and sacrifices, but, at the same time, one of great power.

The Knight Hospitaller is a devout Cleric of the god Fadranstaff, a powerful healer and ally in combat.

The Kurash Knight is a Wizard and fine scholar of the arcana of Kurash, thanks to which you obtain foresight and the skill to summon a weapon of pure magical energy.

The Steel Knight is a Fighter who makes power and resilience your distinctive mark.

The Wandering Knight is a Ranger so skilled in movement that you can confuse opponents and easily tread even on the most inaccessible terrain.

3.3.26

Exploring the continents of Neir and Larass'hra, the Land of Dragons

 


Fabric map of Neir and Larassa'hra

available here in English

disponibile qui in Italiano

Neir is a land of ancient mysteries, with only its eastern continent explored due to wars that have pitted civilizations against each other in lengthy, bloody conflicts. This strife confined exploration efforts and left the western continent—guarded by the Dragon Guardians—shrouded in secrecy and untouched by outsiders.

A century after being ravaged by the Army of Doom and the collapse of the Empire of Gundazar, the road network is finally being rebuilt. Yet, land travel remains perilous due to bandits, wandering monsters, and the tolls demanded for safe passage through various realms. As a result, sea and riverways are the preferred routes for traversing the vast distances between realms.

The Tear River and scores of smaller waterways that crisscross Neir and Larass’hra offer vital connections, though they too are fraught with dangers such as pirates, national warfleets, and monstrous creatures from the depths.

In the La Notte Eterna 5e rule corebook you will dive into the rich history, geography, and societal structures of Neir and Larass’hra, along with a glimpse into one nation of the Hidden Lands - the "underground realms" of this campaign setting.

27.2.26

The Sacred Beast - Adventure for La Notte Eterna 5e



The Sacred Beast - Adventure for La Notte Eterna 5e availanle on Mycatportal.com

West of Goldking Bay, deep within a forest of towering mushroom-trees, the fall of a meteor carves a vast crater. Through the settling ash, the adventurers find Eneli, a young girl born of both celestial and unholy lineage, the forbidden child of an angel and a devil. Her power draws the gaze of gods and rival factions, each determined to claim her. The very presence of this “Sacred Beast” forces the party into difficult moral decisions.

They may yield to the violence of the Chosen of Darkness, raise her as a Judge of Worlds, destroy her, or entrust her to the Sage of the Mountain, a reclusive figure of immense power. Twists and revelations follow each choice, shaping the course of the Celestial War and the fate of Nebvarasa itself.

Adventure for 9th-level characters. Estimated duration: 12 hours.

26.2.26

Voranox: a formidable predator for 5e

A Voranox prowls at the edge of the torchlight - its sinewy frame coiled with predatory tension, waiting for the perfect moment to strike. Adventurers who cross its path rarely forget the chilling gleam of its eyes or the whisper of its claws sliding across stone.

If you dare bring this shadow‑dwelling creature to your tabletop, the Voranox miniature STL is now available.

Its full lore, abilities, and game statistics can be found in the Heroes & Creatures rulebook - perfect for Game Masters looking to challenge even the boldest party.

A special thank‑you to Gerrit Deike, LNE Ambassador and DM, for helping bring this fearsome beast to life.




23.2.26

Souls Hunter - A frightening undead predator haunting the night

Among the most iconic monsters from La Notte Eterna for 5e is the Soul Hunter. Feared even by other undead for its insatiable hunger for souls, it lurks among the tombs waiting for unsuspecting victims…

Huge thanks to Gerrit Deike, our DM Ambassador in Germany, for sharing these photos with us!

The Soul Hunter—and many more creatures ready to haunt your D&D sessions - can be found in the Heroes & Creatures of La Notte Eterna 5e bestiary, available online on our website, where you can also grab the STL file for this “lovely” creature…






21.2.26

Amadahy, new playable race for La Notte Eterna 5e


Wayfarers, the descent continues.

The newest chapter of 𝐇𝐢𝐝𝐝𝐞𝐧 𝐋𝐚𝐧𝐝𝐬 turns its attention to those who navigate its vast caverns not on foot, but on wide, sweeping wings. Now live on Patreon a 𝐧𝐞𝐰 𝐩𝐥𝐚𝐲𝐚𝐛𝐥𝐞 𝐫𝐚𝐜𝐞: 𝐭𝐡𝐞 𝐀𝐦𝐚𝐝𝐚𝐡𝐲.

Angelic in form, proud in spirit, shaped by exile, war, and unyielding social hierarchies, the Amadahy have carved out a powerful underground city‑state beneath Neir—where they wield True Magic through their craft… sometimes with explosive consequences.

In this release, you’ll find full 5e stats for three Amadahy bloodlines: the Goldwings, the Whitewings, and the Nightwings. Each lineage embodies a distinct role within Amadahy society, from commanding presence to relentless martial ferocity.

You can bring them into your campaigns right away—as allies, omens borne on the wind like falling meteors, or as formidable foes along your adventurers’ twisting path.

Hidden Lands keeps growing, cavern by cavern, revealing the secrets and powers buried deep within Neir. Patreon is where these pieces take shape first—and where you can explore the world ahead of everyone else.

So what are you waiting for?

The Amadahy are ready to take flight with you.

Artwork by Luca Bossetti

______________

Viandanti, la discesa continua.

Il nuovo capitolo delle 𝐓𝐞𝐫𝐫𝐞 𝐍𝐚𝐬𝐜𝐨𝐬𝐭𝐞 rivolge lo sguardo a chi esplora le vaste caverne volando con ali spiegate. Ora disponibile su Patreon, 𝐧𝐮𝐨𝐯𝐚 𝐫𝐚𝐳𝐳𝐚 𝐠𝐢𝐨𝐜𝐚𝐛𝐢𝐥𝐞, 𝐠𝐥𝐢 𝐀𝐦𝐚𝐝𝐚𝐡𝐲.

Angelici nella forma, fieri per natura, plasmati dall’esilio, dalla guerra e da rigide gerarchie sociali, gli Amadahy hanno fondato una potente città-stato nel sottosuolo di Neir, sublimando la Vera Magia con le loro arti... talvolta distruttive!

In questa uscita troverai le stat 5e per tre stirpi Amadahy: i Nobili, i Biancalati e i Neralati. Ciascun lignaggio riflette un ruolo diverso all’interno della società Amadahy, dalla capacità di comando alla furia marziale più spietata. 

20.2.26

La Notte Eterna is also LARP

The Live‑Action Roleplaying (LARP) community has fully embraced the nocturnal spirit of La Notte Eterna. Specifically, Italy‑based association La Triade - named as the setting’s three major deities - has brought this dark world to life through atmospheric night‑time events held in forests, cloisters, and medieval sites lit only by lanterns and bioluminescent accents.

Each location is chosen to echo the haunting ambience of Neir’s eternal night, creating a strikingly immersive experience. These nocturnal gatherings reflect the setting’s core themes of survival, mystery, and the stark beauty of a world without sunlight.

Sharing a few photos from their recent participation in the Gigacon convention held in Caserta, Italy, on 8–9 February 2026.

Have you ever ventured into Neir’s vast and unsettling regions in the flesh? Tell us about your La Notte Eterna LARP experience in the comments.







New playable race for 5e: the Mycathan



Wayfarers, this month a new creation steps out of the dark: the Mycathan arrive in the Hidden Lands.

Born from living mycelium and fused with thinking minds, these fungal constructs offer one of the strangest and most customizable options in the Tome of the Hidden Lands, La Notte Eterna's supplement currently under progress on our Patreon.

With this month's update:
  • Awakened Mycathan - a full 5e‑playable race with unique biology and survival protocols.
  • A modular upgrade system - limbs, grafted weapons, regeneration, wings, spell‑grafts, lunar recharge, and more.
  • Unawakened Mycathan - a construct template for arcane creators.
Thanks to our Patreon supporters, the Tome of the Hidden Lands grows chapter by chapter. Join now (for less than the price of an espresso!) and unlock a large archive of exclusive content, all available in English.
If you love weird, bold, customizable characters, the Mycathan are waiting.

La Notte Eterna Halloween Special


Watch the video on Twitch: https://www.twitch.tv/videos/2011639101

Learn more about La Notte Eterna at our official website: https://mycatportal.com/pages/la-notte-eterna

In the frontier village of Raven's Glade, something stalks the night, threatening and slaying the villagers. Only a special band of monster hunters - each with their own inner darkness - can slay the beast and save the people of Raven's Glade by ending an ancient curse. It will take Monsters ... To Hunt Monsters

This is a special One-Shot episode of La Notte Eterna that was featured as our Official Halloween 2023 celebration, and was originally aired October 27, 2023.

This episode features the talents of 

David as Levi, the Goliath Dark Disciple of Tenebris @bardicaf

Deb as Volka, the Lupine Urakian North Wolf Barbarian @dswets

Nathan as Mors, the Human Spiritualist Warlock @dj_dungeonmaster

Tim as Rosh, the Karevi Chosen of Darkness Monk @blackmoreflann

Kevin Stacy as the Game Master @kevrangames