19.5.26

La Notte Eterna a Play Bologna 2026

Dal 22 al 24 maggio La Notte Eterna 5e sarà presente a Play Bologna 2026 con una valanga di moduli d'avventura, i tre manuali base, i set di dadi esclusivi, miniature, mappa su tessuto, poster.

Passa a trovarci presso lo stand L31 nel padiglione 18. Sessioni demo gratuite con DM Davide, Paolo e Jason, con schede precompilate - non dovrai far altro che sederti e iniziare a tirare dadi come se piovessero meteore dal mondo di Rengaria!

Vi aspettiamo - e che la luna vi sorrida!




13.5.26

Vesharûn, children of the void: new playable race for 5e

 


Available on Patreon

Meet the Vesharûn, children of the void - beings born from negative energy, defined not by faces, but by living auras that record memory, survival, and loss.

They fly, see in total darkness, drain life with their touch, and can dissolve into black smoke to escape, haunt, or terrify. But survival comes at a cost: they must feed and periodically enter a deep stillness, or the void reclaims them.

This chapter introduces a new playable race in The Tome of the Hidden Lands, opening the path to Hadaknaton, a world of dead stars and eternal night.

Now available to patrons in English and Italian.

If you love cosmic horror, necrotic powers, and truly alien characters, the Vesharûn await.

20.4.26

The Lost Tribes of the Dark Elves

Wayfarers, the Klorss step into the light once more.

Born of an elven lineage and long ago reshaped by the curse of the demon princess Ĭzâfer, they bear abyssal blood, violet eyes, and powers that never faded. Scattered through the Hidden Lands, they became thirteen distinct tribes - each with its own traditions, strengths, and way of enduring the Eternal Darkness.

This chapter expands the Klorss far beyond their original roots. Each tribe is a true lineage, shaping identity, abilities, and choices from the very first session.

Whether spirit-bound guardians, frost-marked rune keepers, silent border sentinels, cunning traders, or warriors stained by ancient darkness, the Klorss now offer many paths into the Hidden Lands.

Available to patrons in English and Italian on Patreon.




2.4.26

Rough Seas Battlemap for La Notte Eterna D&D 5e

 



A new battlemap has surfaced from the storm-torn seas of Goldking Bay.

Illustrated by Masruron Nihayanto, the artist behind the covers of La Notte Eterna, this hand-drawn map captures a moment of pure maritime chaos: shattered hulls grinding together, barrels rolling across wet planks, and steel about to sing in the night.

This map is available for download to all Grim Knight and Wonder Master supporters on Patreon. Use it in your campaigns to stage a desperate clash between ships swallowed by cursed fog and violent seas.

Jason prepared a short glimpse of the moment that might unfold on these decks:

“You’re hanging over the rail, emptying your stomach into the churning sea as the ship lurches through another wall of towering waves. So much for the grand promises whispered about a fallen meteor somewhere off Goldking Bay, those tales are the only reason you were foolish enough to abandon your quiet life among parchments and ink. An archivist has no business gambling life and limb out here on the open, wrathful ocean.

Wiping your mouth on the sleeve of your robe, you steady yourself, only to notice the cursed fog that has stalked your voyage for two whole moons beginning to twist and ripple. A heartbeat later, the prow of a ship bursts out of the mist, materializing from nothing and ramming hard into the side of the Nightjar’s Mercy.

The impact sends you tumbling into a barrel of sardines. Could this night get any worse?

Aye, it could.

A shout. The clash of steel. Heavy footsteps thundering on wet planks.

Your knees wobble, your stomach flips again, but there’s no escaping it. You’ll have to fight your way through this chaos, and swear, by all the stars above, that never again will you risk the wretched seas for the sake of a fallen relic.”

24.3.26

ISHKRIT, a new playable race for La Notte Eterna D&D 5e

 


Wayfarers, the Ishkrit have arrived on La Notte Eterna 5e's patreon.

Few cultures have shaped the history of Planadyr as deeply as the Ishkrit. Their scholars expand the boundaries of science, their engineers turn theory into working machines, and their administrators keep the vast bureaucracy of the League functioning day after day.

Where others see disorder, the Ishkrit see structure.

Tall, slender, and unmistakably alien, they bear five prominent horns and mantis-like eyes that study the world with relentless focus.

Most humanoids possess four brain lobes. The Ishkrit have six. Each side horn houses one lobe, while the central horn connects them through a dense neural hub. This structure allows them to absorb and process information with remarkable speed.

Ishkrit thinking often leans toward mathematics, geometry, and arcane theory. Many become powerful wizards. Others pursue music with an almost unsettling technical precision. Their discoveries and inventions have helped cities like Kraal of the Bridges reach levels of technology that echo Zuyndar, the distant homeworld of the Ishkrit.

The files are available to patrons in both English and Italian, ready for whichever language your table prefers.

The Tome of the Hidden Lands continues to expand, revealing new races, cultures, and fragments of the strange multiverse surrounding the League.

On Patreon, these discoveries appear first, shaped by your ideas, your questions, and your playtesting at the table.

For players who enjoy characters whose sharpest weapon is the mind, the Ishkrit are ready to enter your campaign.

17.3.26

Star Gazer #13 | Mystery Island, Pt. 2

 



Hoist the sails, me hearties! Ready yer sea legs for the climactic finale of "Mystery Island." For those bold enough to sail through the first part, brace yerselves for an even deadlier adventure. What fate awaits Lowe's frigate in these enchanted waters? Can ye survive the treacherous mushroom-filled forests, or will the island's grip tighten around ye?

Pick yer crew wisely, for this ain't just a quest—it's a plunge into the heart of Neir's northern seas, where deep-buried mysteries await.

14.3.26

Star Gazer #12 | Mystery Island, Pt. 1


AVAILABLE on our Patreon now
!

Set your sails for the mysterious, treacherous isle that's risen from the dark, deep sea. Kramer, an archivist, seeks ancient relics—rumored to hold the key to defeating the infamous witch Namass'rya. But this isn't an ordinary treasure hunt; it's a dark journey intertwined with mysteries and lost magic.

In the Republic of Pirates, amidst a world cloaked in eternal twilight, the story unfolds. There's Lowe, a pirate regent with a fierce reputation, aiming for untold riches on the newly emerged island. Secrets lurk within the shadowy alleyways of Wündarka, revealing a clandestine world where alliances are murky, and dangers hide in plain sight.

Sorcery and trickery blend in the narrative, the secrets of a sunken lair and the challenges that await within. Allies are waiting, arcane treasures beckon, and the shadows hold promises and perils alike.

The scroll of shadows holds untold secrets—a QR code teeming with character sheets, maps, and unspoken truths. The saga unfolds, teasing with promises of an adventure that will tempt the brave to shape destiny or succumb to the darkness.

Please note that patrons at certain tier levels will have access to download this content. If you're already a patron, you can find the download link in the pinned post that corresponds to your tier level.