20.4.26

The Lost Tribes of the Dark Elves

Wayfarers, the Klorss step into the light once more.

Born of an elven lineage and long ago reshaped by the curse of the demon princess Ĭzâfer, they bear abyssal blood, violet eyes, and powers that never faded. Scattered through the Hidden Lands, they became thirteen distinct tribes - each with its own traditions, strengths, and way of enduring the Eternal Darkness.

This chapter expands the Klorss far beyond their original roots. Each tribe is a true lineage, shaping identity, abilities, and choices from the very first session.

Whether spirit-bound guardians, frost-marked rune keepers, silent border sentinels, cunning traders, or warriors stained by ancient darkness, the Klorss now offer many paths into the Hidden Lands.

Available to patrons in English and Italian on Patreon.




2.4.26

Rough Seas Battlemap for La Notte Eterna D&D 5e

 



A new battlemap has surfaced from the storm-torn seas of Goldking Bay.

Illustrated by Masruron Nihayanto, the artist behind the covers of La Notte Eterna, this hand-drawn map captures a moment of pure maritime chaos: shattered hulls grinding together, barrels rolling across wet planks, and steel about to sing in the night.

This map is available for download to all Grim Knight and Wonder Master supporters on Patreon. Use it in your campaigns to stage a desperate clash between ships swallowed by cursed fog and violent seas.

Jason prepared a short glimpse of the moment that might unfold on these decks:

“You’re hanging over the rail, emptying your stomach into the churning sea as the ship lurches through another wall of towering waves. So much for the grand promises whispered about a fallen meteor somewhere off Goldking Bay, those tales are the only reason you were foolish enough to abandon your quiet life among parchments and ink. An archivist has no business gambling life and limb out here on the open, wrathful ocean.

Wiping your mouth on the sleeve of your robe, you steady yourself, only to notice the cursed fog that has stalked your voyage for two whole moons beginning to twist and ripple. A heartbeat later, the prow of a ship bursts out of the mist, materializing from nothing and ramming hard into the side of the Nightjar’s Mercy.

The impact sends you tumbling into a barrel of sardines. Could this night get any worse?

Aye, it could.

A shout. The clash of steel. Heavy footsteps thundering on wet planks.

Your knees wobble, your stomach flips again, but there’s no escaping it. You’ll have to fight your way through this chaos, and swear, by all the stars above, that never again will you risk the wretched seas for the sake of a fallen relic.”